Landing Page.png
 
 

A quick simulation of the product being used in a party like scenario.

 

SID (Social Interaction Distancing) — An immersive social platform to facilitate interactions between people around the world.

 

Academic Project

ROLE

User Research, User Interface Design

YEAR

Spring 2020

TEAM

Casey Montz, Julia Engfer, Omzee Pitchford, Porfirio Moreno, Ross Meredith

Understanding

This project evolves around a home-scale connected device and the first-hand experience of living through a world-wide pandemic. Using ourselves as subjects, we were challenged to analyze the world and our lives during Covid-19 and lockdown. We kept an observation diary and highlighted individual struggles we were dealing with during the this time.

 
Product shown in use via projector (left) and HDMI connection(right)

Product shown in use via projector (left) and HDMI connection(right)

 

PROBLEM

The constraints of this project was for us, as designers, to focus on the daily struggles we faced during this lockdown. As a group of extroverts, we came to the realization that the lack of social interaction was affecting us the most. While we turned to available technologies to reduce the void, the experience felt very limited and superficial.

INSIGHT

Each team member was asked to conduct a daily observation of our routine during quarantine. Ross, a designer on the team, threw a virtual party from his living room “This evening I hosted an impromptu dance party on Zoom, which was a blast. A handful of friends popped in by just posting an invite on Instagram. I plan on doing this weekly.” Observations and actions like this led us to design SID.

SOLUTION

SID — A home-scale projector equipped with a camera, controller, and virtual games that will be used as a life-size immersive social platform to facilitate interactions between people around the world.

Design Challenge

How might we ease social isolation for those who crave in-person human interactions?

Person-to-Person contact helps regulate stress and anxiety
— Medical News Today
 

People copped with the pandemic in indifferent ways, some baked bread, some exercised, some binged shows and most of us spent hours in front of our computers on conference calls. Whether it was for work, school, or talking to family… everyone was using a video-conferencing tool that felt limited and two-dimensional and how do you regulate your stress and anxiety during a pandemic when you can’t see people?

 

A lockdown diary

The project began with an internal observation of each member of the design team. What was uncovered was that some team members missed going to the gym, others missed the stability of a routine, but as a team, we noticed that we missed going out with friends. By attempting to solve for this, my team and I looked at the daily challenges as an opportunity to solve a problem, rather than fixating on the problem itself.

Group 8 (1).png

 

Ideating

We found out that people were spending more time with their family or contacting them more since the stay at home order. Playing board games, cooking, remote happy-hour, speaking to friends they hadn’t spoken to in a while. Unfortunately this all became old too quick because of the limitations of sitting with your computer or phone and seeing only peoples’ faces, and because most of these interactions were being held in the same platform as remote classes and work meetings. There was no change of scenario or position. It was just more of the same but with different people.

Users Needs

These are the user needs we uncovered from our one-week observation.

 
Group 20 (3).png

Competitive Analysis

Group 8 (2).png

The Idea

What if we created a device to facilitate social interactions between friends and family in a way that emulates real-life social gatherings?

Product Design Sketches

Initial Concept@2x.png
Final Design@2x.png
2nd Iteration@2x.png
Sketches by Casey Montz

Sketches by Casey Montz

 3D Model

Modeled by Casey Montz

Modeled by Casey Montz

Modeled by Porfirio Moreno

Modeled by Porfirio Moreno

 Physical Model

IMG_0020.jpg
Created by Casey Montz and Julia Engfer

Created by Casey Montz and Julia Engfer

UI Design Iterations

Initial concept by Porfirio Moreno

Initial concept by Porfirio Moreno

3rd iteration by Porfirio Moreno

3rd iteration by Porfirio Moreno

Second Iteration

Second Iteration

Final Iteration by Porfirio Moreno and Gaby Castro

Final Iteration by Porfirio Moreno and Gaby Castro

Reflections

The most valuable lesson I learned from this project was the power of positive thinking in such a negative environment. Contributing with a solution rather than feeling stagnated in the current situation helped me stay sane. This was the first time I worked remotely in a team and I know we did our best.

Even after we delivered the project, there were several occasions where I wished SID was a real product, especially during this endless pandemic. I’m looking forward to conducting usability test with SID as we were not able to do so yet.

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